We pride ourselves on photo realistic modelling, texturing and compositing. Using the industry’s latest software, techniques and experience a lot of time and effort goes into each piece, customising the asset to meet the specific client or project needs.
Here is a collection of assets that we are very proud of.
We use our vast knowledge across several industry standard software packages to create or recreate photorealistic assets and/or materials, in order to customise them to the project, architect or Client’s needs.
Our workflow is a non-destructive one, meaning we can go back and tweak a parameter and it ripples through the pipeline, optimising feed back and return.
Software includes, for modelling with use; 3ds Max, Blender and zBrush. For textures; Substance Designer and Substance Painter. Compositing done in Adobe After Effects and Adobe Photoshop.